
- QUAKE LIVE CONFIG FOR POTATO COMPUTER HOW TO
- QUAKE LIVE CONFIG FOR POTATO COMPUTER PLUS
- QUAKE LIVE CONFIG FOR POTATO COMPUTER SERIES
Got friends on different platforms? No problem. Challenge the world online, with friends via split-screen or even across devices with crossplay in Quake II's enhanced release! Team up and take on the Strogg in online and local four-player cooperative modes or battle it out in Deathmatch, Team Deathmatch and even Capture the Flag locally or with up 16 players online (with bot support!)

Retro fans and FPS newcomers are in for a treat: Quake II also includes its Nintendo 64 port! Originally published by Midway exclusively for Nintendo 64, this fan-favorite release is now available for all Quake II owners, complete with modern enhancements.

QUAKE LIVE CONFIG FOR POTATO COMPUTER PLUS
Consisting of 28 campaign levels plus a brand-new Deathmatch map, fight across time and space to find the Strogg-Maker, destroy it and change fate itself. The enhanced release of Quake II comes with both expansions for the original game, Mission Pack: The Reckoning and Mission Pack: Ground Zero, adding over 30 additional single player levels and over 20 Deathmatch maps.īut wait! Quake II now includes Call of the Machine, an all-new expansion created by Wolfenstein: The New Colossus developer, MachineGames. PLAY THE ORIGINAL EXPANSIONS PLUS AN "ALL-NEW" EXPANSION Enjoy Quake II's legendary gameplay, preserved and complete with the original soundtrack by Sonic Mayhem, now enhanced with widescreen support, restored content previously left on the cutting room floor, visual and performance upgrades to make every muzzle flash and gib-plosion pop on-screen and even new levels. The odds are stacked against you on a hostile alien planet teeming with enemy forces, but so long as you have ammo and a pulse, it's not over! Battle hordes of cybernetic creatures in blistering FPS combat, strafing through Quake II's campaign with an iconic arsenal of bullets, rockets and shells.
QUAKE LIVE CONFIG FOR POTATO COMPUTER SERIES
I don't own h1z1 so I don't know if the game can automatically scale your sensitivities, but you can change them manually if you have to.Experience Quake II, enhanced in partnership with Nightdive Studios to bring the ground-breaking shooter to modern hardware with new content, online multiplayer, visual upgrades and more! Play the enhanced Quake II today on Game Pass, Xbox Series X|S, Xbox One, Nintendo Switch, PC, PlayStation 5 and PlayStation 4.Īs humanity's last hope, it's up to you to stop the wicked Strogg's warpath before it twists mankind into mechanical horrors. For the H1Z1 ads and scoped sensitivities just convert monitor distance same as you did for converting h1z1 to quake hipfire.

Just pick the FOV you want to use for ADS, leave zoom sensitivity on default (1.0) and let the game figure out the ADS cm/360 you should be using. As such don't bother changing the zoom sensitivity. You need to convert via monitor distance otherwise the sensitivity will feel off even if the cm/360 is the same. There's no point matching cm/360 unless you are using the same FOV. If i utilize the commands "set sensitivity 1.35" and "cg_zoomsensitivity 1.35" will they be the same cm/360 while zoomed and not zoomed?
QUAKE LIVE CONFIG FOR POTATO COMPUTER HOW TO
The real issue i'm having is figuring out how to make the quake ADS match. My goal here is to utilize quake to train for h1z1.

Essentially I'm attempting to match my h1z1 hipfire and ADS cm/360 to my quake live hipfire and ADS sensitivities. This is a rather in depth question but I'm trying to figure it out.
